(*) Stopped young animals from lashing out (*) Allowed selection of war/hunting animals (*) Animals being trained wander around less (*) Training jobs for large animals decoupled from kennels - assign trainers in animal screen (*) Clothing deterioration in refuse pile (*) Made ownership lapse for things that have been thrown away - can take about 10-20 days (*) Stopped failed pickup job from keeping item in uniform plan (*) Stopped sever victims from obsessing over lost clothes (*) Allowed people to pick up their own owned clothes (*) Animals that have killed/attacked civ members no longer attack when trained (*) Fixed a save corruption from saving at the moment of trade meetings (*) Added text site color key for town map export (*) Animals have training status which can deteriorate (*) Your civilization picks it up from you if merchants survive
(*) Your site picks up training knowledge as you go (*) Each civilization has animal training familiarity based on locale/journeys/domestication You can get at the animal training options from the 'z' animal tab. Quote Here is the next one! The main features are the animal training and clothing changes.